XR Design Fellowship

Module 6: Unity 101 and No-code Prototyping


Brief

Adding interactivity to your ShapesXR/Bezi prototypes.

  1. Think about all the prototypes you have built on ShapesXR and Bezi. Pick one that benefits the most from better hand interactions - poking, grabbing, moving, and throwing. (Or a new one if you prefer trying out a new idea).

  2. Import the ShapesXR/Bezi prototype into Unity using the corresponding integration package.

  3. Add at least one interaction to your prototype that can otherwise not be achieved using ShapesXR/Bezi. Create the interaction using building blocks.

  4. Recording a video demo of the prototype and add it to the documentation you made for the original prototype.


Importing MagicAR Christmas Prototype built with ShapesXR
Keyword Mapping