Module 1: From Flat to Spatial
Designing for digital headwear or flat screens is quite similar if we break down our experience and look it through the lens of more atomized principles of sensation such as sight, hearing and touch. Since we are designing for humans the very fundamentals and principles of design are quite universal and continue naturally in 3d space.
Design elements like form, color, sound, motion, lighting and spatial arrangement help designers formulate certain realationships and associate certain type of feelings with certain objects / characters. For example, a tidy room with bright sunny light on a windy morning with warm colors might evoke a certain kind of mood as compared to a darkly lit room with all the belongings kept haywire.
Although the basic design principles translate really well, but there are more things to play with when designing spatial experiences. Unlike traditional flat screen experiences, we have several more senses like vestibular system, proprioception and spatial sound.
In both of these images various fundamental design elements are utlized together to create a very scary and a suspenseful comic reveal experience respectively. In the Plank game, players have to walk over a plank coming out of a Skyscrapper's lift. Many experience centers use an actual plank just a few inches above the floor to make the experience feel dramatically real and scary believable.
With many VR and 360 surround experiences designers use some sort of a moving visual cue in order to guide the user to be looking in the correct or desired direction. Here in Buggy's night, a spotlight is carefully used to help users focus on the main characters before embarking on a fun story.
Cook Easy - Case Study
This project aims to explore the application of Augmented Reality (AR) using Apple's Vision Pro headset to enhance the cooking experience, particularly for beginners. The conventional approach of following recipe tutorials or reading blogs while cooking presents challenges, as it requires repeatedly switching between tasks, which can be cumbersome, especially when dealing with messy hands. Using hand tracking and voice based inputs instead of controllers and screens can make cooking easier while following step by step instructions.
UI panels as per Apple's design guide
Check below the interactive prototype made using Bezel. Use the black table top as home button.